I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here is the Cs.
(Visit the 0-9, & As, Bs)
Camelot The Build Board Game
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Camp Granada
In turn, a player moves the toy bus as far as one wishes but if the bus breaks down a player’s turn is over. The object of the game is to collect three animals and exit camp. The game is based on a “Hello Muddah, Hello Fadduh,” a novelty song of the sixties. Game comes with 16 Icky animal cards, 48 camp bus cards, 4 bunk house roofs, a camp bus and 12 rubber animals. cute game for the kids 50's game
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Can't Stop
Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980, and was long out of print in the United States. It was reprinted by Face 2 Face Games in 2007.
An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn.
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Candy Land - The Kingdom of Sweets Board Game
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Carcassonne Basic Game
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Careers Board Game
Victory conditions (a secret "Success Formula") consist of a minimum amount of fame, happiness and money that the player must gain. Players (from two to six) set their own victory conditions before the game begins, the total of which must be sixty (or one hundred, recommended when only two are playing). The board consists of a square with an outer track and several minor loops (called occupation paths), each of which starts and ends at a space on the outer track. Originally there were eight loops, but that was later simplified to six. Some fame, happiness and money ("victory points") can be obtained on the outer track. These victory points can be obtained more quickly on the occupation paths.
Each occupation path has more opportunities for certain types of victory points than others (e.g., in Hollywood there are many opportunities to get fame points). Each occupation also has certain minimum entry requirements.
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Carrom
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Cartagena
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Castle Risk
This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card).
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Castles of Mad King Ludwig

Castles of Mad King Ludwig was designed by Ted Alspach. He's the fellow behind one of my other current board game favourites, Suburbia. Castles of Mad King Ludwig hasn't actually been released yet, it's due out in October (2014). So what follow is my views after having had the chance to play a preview copy of the game through from beginning to end, once. I didn't read the instructions, instead the game was taught to us by one of the people working the Bezier Games booth, a pleasant young woman who I believe was the designer's daughter.
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Caylus
An iOS version of Caylus that can be played on the iPhone and iPad was launched on January 16, 2012.
A card-game version, Caylus Magna Carta, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins.
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Chapayev
Chapayev is a dexterity game originating in the former USSR that is played upon a checkers board. The game is a unique cross between checkers and billiards.
The aim of the game is to advance your row of checkers to the opposite side of the board by winning rounds. Rounds are won by knocking all your opponent's checkers off the board. Within a round, players alternate turns flicking checkers. If you succeed at removing a checker from the opposing team and keep your pieces on the board, you may flick again. When all the opponent's checkers are removed, you win the round and advance your line one row. If you win the round without losing any of your checkers, advance two rows. The army to reach the opposite side of the checkerboard wins!
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Checkers
The Checkers game (or Draughts) is played by two players on a 8x8 chess-board. Only the dark boxes are used (the clear boxes are never used). The players take place on both sides. A player plays with the dark pawns, and the other with the clear pawns. The players move their pawns in turn, diagonally of a box to another. When a player jumps over a pawn of his adversary, it takes this pawn.
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Chess
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Chromino
At the start of the game, each player takes a hand of eight chrominoes and a special start tile with a wild center square is placed face-up on the table.
Each turn, a player either places a chromino from her hand onto the table – with that chromino tile matching at least two colors on adjacent tiles already on the table – or else she draws a new chromino tile from the stock, playing this tile if possible and keeping it otherwise. The first player to empty her hand wins.
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Cirkis
Players take turns placing a piece on the board next to the last piece played. Completing circles and stars scores points.
The first player to score 40 points wins the game The game can also end if one player plays his/her final piece or if no further plays are available Playing time is 15 minutes and up
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Civilization: The Board Game
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Clue The Classic Edition
In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board.
Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.
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Clue Jr. - Case of the Missing Pet
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Conspiracy
There are four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Players can either secretly pay off or openly move a spy one space on their turn. Each player has an account of $10,000 and can bribe spies in increments of at least $100. If you move a spy, another player may challenge the move.
The two players then slowly reveal how much money they each have on the spy in question. If the challenger wins, the move is rescinded. If the defender wins, the move stays and the challenger loses his next turn. Players need to cooperate against whichever player is closest to victory. You can conspire openly to swipe the case or murder a spy and turn the tables on a player who is a mere one space away from winning. No dice, no cards, no luck involved. Learn to work together or games will end in a hurry.
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Cosmic Encounter
Cosmic Encounter is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to six players, although official rules exist for playing with as few as two or as many as eight players.
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Cranium
Cranium is a party board game based on Ludo. Whit Alexander and Richard Tait created Cranium in 1998 after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. He left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of Cranium. Cranium is manufactured by Hasbro subsidiary Cranium, Inc. Cranium is billed as "The Game for Your Whole Brain." Unlike many other party games, Cranium includes a wide variety of activities.
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Crokinole 2-in-1 Wooden Game
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Crosstrack
Players 2-4
Age range 8+
Setup time 30 seconds
Playing time 10-30 minutes
Random chance None
Skill(s) required Tactics, Strategy
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CrossWays: The Path to Victory is Not Always a Straight Line
Play CrossWays the Fresh, Light Strategy Game CrossWays is the game of playing cards, placing markers, and making paths across the board. But watch out for your opponents, they can block your way or remove your markers, so choose your position wisely!
In CrossWays, the path to victory is not always straight, but it’s always fun!!
AGES 8+
2-8 players or teams
15-25 minutes play time
MSRP: $24.95




We love Candy Land in our house, I forgot about clue jr! I will keep my eye out for it we loved it as kids!
ReplyDeleteWe love playing cranium. It's so much fun!
ReplyDeleteClue Jr. is a favourite in out house with the young man who want to be a police officer when he grows up
ReplyDeleteIts funny because most of the C games I haven't heard of. We do play Candy Land in my house!!
ReplyDeleteWe have a family game call Draw & Describe... Where a person has to pick an item that they have seen (and know the others have seen) and then write 1 - 5 paragraphs relating to the item. After a given period of time The person will read what they wrote and then the other's have one guess (rotating around the table) to figure what it is. Then that person gets to pick and so on... computertech2you [at] live [dot] com
ReplyDeletewow i havent played most of those. i got some work to do lol. but will always be a fan of Candy Land and Clue. cannot wait till my daughter is old enough that we can play board games together
ReplyDelete