I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Ns.
(Visit the 0-9, & As, Bs, Cs, Ds, Es, Fs, Gs, Hs, Is, Js, Ks, Ls, Ms, Ns, Os)
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The game can be played by three to six players. Every player starts out with 75 points. On each round, the each player rolls a set of five colour-coded dice, which then determine how many items the player must take. The items vary in length from 1 to 5 units. The player then draws two cards, representing moving trucks, from a pile, face down.
When each player has their items and cards, the players turn their cards face up. Each player selects a moving truck to fill from some other player, except the last player to do so, who must instead select a truck from the pile. Each truck is 5×3 units in surface area and 1 to 4 units high, although part of the surface area might be filled up in advance. The players then do their best to stack their items in the remaining volume in the truck. Any space left vacant counts as penalty points, and any items left over count as double penalty points. The player with the fewest penalty points is awarded 10 points.
When every player is finished, the players deduct their penalty points, and a new round begins. The game proceeds this way until one player runs out of points. At this point, the game is over, and the player with the highest number of points left wins.
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Pandemic is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most boardgames as the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Two expansions, Pandemic: On the Brink and Pandemic: In the Lab, co-designed by Matt Leacock and Tom Lehmann, each add several new roles and special events, and rules adjustments to allow a fifth player or to play in teams. In addition, several rules expansions are included, referred to as "challenge kits".
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Parcheesi is typically played with two dice, four pawns per player and a board with a track around the outside, four corner spaces and four "home paths" leading to a central end space. The most popular Parcheesi boards in America have 68 spaces around the edge of the board, 12 of which are darkened "safe spaces" where a piece cannot be captured. The goal of the game is to move all of one's pawns "home" to the center space.
A player's pieces enter play on the darkened space to the left of the player's "nest", or starting area, and continue counter-clockwise around the board until they reach the home path directly in front of the player.
Patolli is a race/war game with a heavy focus on gambling. Players would meet and inspect the items each other had available to gamble. They bet blankets, Maguey plants, precious stones, gold adornments, food or just about anything. In extreme cases, they would bet their homes and sometimes their family and freedom. Agreeing to play against someone was not done casually as the winner of the game would ultimately win all of the opponent's store of offerings. Each player must have the same number of items to bet at the beginning of the game. The ideal number of items to bet is six, although any number would be acceptable as long as each player agreed. The reason for having at least six bits of treasure is because there are six jade markers that will traverse the game board. As each marker successfully completes the circuit around the board, the opponent is required to hand over ownership of an item from his or her treasure.
Once an agreement is made to play, the players prepare themselves by invoking the god of games, Macuilxochitl, by offering incense, prayers and food. After psyching themselves up - the game begins.
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The game is played with game board, one die, four playing pieces, play money (denominations of $5, $10, $20, $50, $100, $500), 16 "Deal" cards, 72 "Mail" cards (some editions have 64), and a "Savings and Loan Calculator" (older versions have a "Savings and Loan" pad plus a table to calculate savings interest at 10% or loan interest at 20%), and four purple pegs for "savings and loans" pad (if old version).
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Personal Preference Board Game
The game contains cards in four categories: Food & Drink, Activities, People, and Potpourri (miscellaneous). Each card has a photo or drawing on each side and text indicating what that side represents (e.g., chocolate éclairs, climbing a mountain, Harrison Ford, spy novels). Each round, one player draws four cards from one category, or one from each category, depending on the player's position on the board. Each card is placed in a colored quadrant of the board. The player then ranks these four items according to his or her preference using color-coded cards that are placed in an envelope. Next, other players (or teams) use numbered tiles to guess that player's order, and move forward one space for each correct guess when the order is revealed. If players choose to double a guess by placing a tile towards the center of the board, they move forward two spaces if correct and back one space if incorrect. Players take turns drawing and ranking cards until someone reaches the end of the board.
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Pirate's Cove
The game takes place over 12 months (turns), with the goal of being the pirate with the most fame. Each player has a ship token and a card showing four aspects of the ship (crew, cannon, sail, and hull). At the beginning of each turn, a card is turned over at each island to reveal the potential booty from plunder. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards.
Captains choose an island to plunder based on the potential rewards of that island and the and fight if they show up at the same island. Certain islands offer the opportunity to upgrade an aspect of the ship and the available plunder at each island changes with each turn. A player can use this information to predict where other players' ships will turn up and thus move his ship accordingly to either do battle or avoid it. The bounty of each island is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Ships that survive combat then plunder the islands, gain fame, and pay gold to upgrade their ships based on the qualities of the islands. The Legendary Pirate, a black ship token, moves clockwise around the board, forcing captains to steer out of his path unless they think that they can defeat the powerful ship. At Treasure Island, no battle can take place and it is where ships can safely discharge cargo from their ship and bury any plundered treasure (a ship's capacity to hold treasure is based on its hull rating). Burying treasure and money adds to the player's accumulated fame points.
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The game comes with a double-sided board with a map of the United States of America on one side and Germany on the other. Each map consists of six regions featuring cities with connections of varying costs between them. The number of regions used is based on the number of players. Map design itself is a key feature in the strategy of game play as some areas of the map feature generally higher connection costs compared to other areas of the map.
The game is played in rounds, with each round consisting of 5 phases:
Determining player order
Auction power plants
Buying resources
Building
Bureaucracy
The game ends after one player builds a fixed number of cities. The winner is the player who can supply electricity to the most cities with his network. Tie breakers are who has the most money, then the most cities.
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An interesting strategic element is that whenever new buildings are placed in the player's villa, they may not touch other buildings, unless certain conditions are achieved first. This leads to not always being able to purchase the most advantageous buildings if they be fitted into the playing area.
Puerto Rico can be played by three to five players, although an official two player variant also exists. There is an official expansion which adds new buildings that can be swapped in for or used along with those in the original game.
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