I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Ns.
(Visit the 0-9, & As, Bs, Cs, Ds, Es, Fs, Gs, Hs, Is, Js, Ks, Ls, Ms, Ns, Os, Ps, Qs)
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Ra
Place the most pharaohs.
Establish unequalled monuments and use the fertility of the Nile. But don't neglect your people and their culture. And pay homage to the gods -- lead by the sun god Ra -- otherwise the fame of your dynasty is quickly lost.
Back by popular demand, this is a classic Reiner Knizia, and sure to be a game you play over and over again.
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Rail Baron
RAIL BARON is played on a Large board of the United States RR network. In fact, it comes in three separate boards. Laid end to end, it spells out America and portrays the 28 major rail lines and major cities they connected during the halcyon days of railroading. ~ You start with $20,000 - and a train.
You make money on trips from city to, city. Pretty soon you've got enough money to build up your empire (you can buy the S&O and C&O for just $44,000). More holdings bring more money your way (track rental) from your opponents. ~ With many new nuances of strategy, it becomes a game where fortunes see-saw until the last rail baron is bankrupt - or has accumulated the $200,000 needed to win.
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Help them by planning their trajectory as efficiently as possible. Optimize your moves and ricochets to arrive at your goal. Remember: robots are obstacles too; and they can easily be moved. Can you find the shortest trajectory before the other players?
The classic returns. This new edition of Ricochet Robots contains every released board in one box.
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Risk Game
Lead your troops. Take a risk. Rule the world. Rally your armies to
march across continents. Carefully craft your strategy—you’ll face your
opponents on the field of battle and they’ll give the fight everything
they’ve got.
Keep advancing until you’ve defeated all of your foes and taken over the world. Strategic game of “global” domination pits you against your opponents to try to take over the world.
Includes gameboard, 5 armies with 40 infantry, 12 cavalry and 8 artillery each, deck of 43 cards, 5 dice, two reference cards and rules.
Keep advancing until you’ve defeated all of your foes and taken over the world. Strategic game of “global” domination pits you against your opponents to try to take over the world.
Includes gameboard, 5 armies with 40 infantry, 12 cavalry and 8 artillery each, deck of 43 cards, 5 dice, two reference cards and rules.
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Build alliances if you dare, but also be wary of those who you call your friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. This advanced version of RISK from Avalon Hill contains more strategic play, extending the game theme 200 years into the future when the world's countries are at war.
The game contains over 450 military pieces, plus five decks of Command Cards for tactical purposes.
For 2-5 players.
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Rivers, Roads & Rails Ever-Changing Game
The game consists of 140 colorful, heavy-duty, square, cardboard playing cards. Each card has a different river, road and rail pattern. Some cards end roads or train tracks, some curve and twist the tracks or rivers. Each is unique. Each turn a player attempts to play one card which matches one of the ends of the network. The only requirement is that roads attach to roads, rivers to rivers and train tracks to train tracks.
Great game for developing observation and planning skills. Easy to understand instructions. Includes two additional Game variations: 1.) "ROADBLOCK" and 2.) "FOURSIES".
Average game 25 to 45 minutes.
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Roborally
As one of several supercomputers in a fully automated widget
factory, you have it made. You are brilliant. You are powerful. You are
sophisticated. You are bored. Time to enjoy a little fun at the
factory's expense. With the other computers, program factory robots and
pit them against each other in frantic, destructive races across the
factory floors. Be the first to touch the flags, in order, and you win
it all: the honor, the glory, the grudging respect of the other
computers. But first you have to get your robot past obstacles like
gaping pits, industrial lasers, moving conveyor belts and, of course,
the other robots.
The game is for 2 to 8
players. It takes about an hour to play.
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Rummikub
Rummikub's main component is a pool of tiles, consisting of 104 number tiles and two or more joker tiles. The number tiles range in value from one to thirteen, in four colors ( black, yellow, blue and red, or other). Each combination of color and number is represented twice. Players each have a rack (container) to store tiles, without revealing the face of the tiles to the other players.
Rummikub can also be played with two decks of 52 standard playing cards, plus two of the four jokers. Cards have their face value, with ace counting for 1, jack for 11, queen for 12 and king for 13. It is advisable to use small cards, since space on the playing table is limited, and to deal the cards (rather than taking them from a pool) unless the color on the back is the same for the two decks. Cards are less likely than tiles to read as upside down for any given player; however, large hands may prove slightly difficult to hold, especially for children.
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