I assembled the "Ultimate Board Games" list, and we are currently working our way through it! So here are the Ns.
(Visit the 0-9, & As, Bs, Cs, Ds, Es, Fs, Gs, Hs, Is, Js, Ks, Ls, Ms, Ns, Os, Ps, Qs, Rs, Ss)
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Tablut
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Taboo
Taboo can provide tons of fun and keep you sitting on the edge of our seat. You want your team to say the guess word on the card, but you can't use any of the forbidden words in your clues. Get ready for hilarious moments as you race against the clock to give your team the best descriptions and clues possible. If you say a forbidden word, you'll get interrupted with the squeaker and lose your turn.
Are you ready for some nail-biting excitement and quick thinking? Can you get your team to say the word "snore" without using the words sleep, night, noise, or nose in your description? This unpredictable party game will keep you on your toes as you think fast and build up the points for each card guessed correctly. The team with the most points wins.
Even if you have played the popular Taboo game before, this fun fast-paced game has been updated with 100-plus phrases not seen in previous versions. The content includes topics that are relevant to today's pop culture and hottest trends.
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Control of India at the beginning 18th century is up for grabs.
The 200 year-long rule of the Grand Moguls has collapsed. Now is the
time for the most powerful Maharishis and princes to take control of the
Indian subcontinent. The players use strategy and cunning to win
influence over India, province by province and city by city. The most
successful player (and the winner) is the one who establishes the most
magnificent palaces and has the most power in the end.
Experience the golden age of the Renaissance. Assume the role of
the head of an Italian Aristocratic dynasty and lead your family like
the Medici or Borgia. The players support the builders, artists, and
scholars so that their completed works will bring their families fame
and prestige. As the patrons of the creators of great works, the players
seek to multiply their fame and reputations, but only one will become
the most prestigious prince of Florence.
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Take it Easy!
There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.
The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example... but a lot of players will hope for five 9s to fill the big column down the middle.
Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.
Includes a 48"x22" laminated world map, 24 plastic airplanes, and 200
fact-filled country cards.
For 2-6 players.
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Tantrix
In the multiplayer version of the game, each player chooses a colour, so you have between two and four players. Each draws one tile from the bag, and the person who draws the highest number goes first.
Each player then takes five more tiles from the bag, and places all six tiles face up in front of them. The first person plays one tile, usually with their colour on it. Play then rotates clockwise. After playing a tile, each player takes a replacement tile from the bag, so that they always have six in front of them. Tiles played must match the colour of the edges adjoining it.
When three tiles surround an empty space, so that it is effectively half covered, this is called a forced space. If the person whose turn it is has a tile that fills that space, then they must play it. They repeat this process until there is no more forced spaces that they can fill; at which stage, they make a free move, where they can play any tile, as long as they don't breach the three restriction rules given below. Once they have had a free move, they must then fill any more forced spaces that they can.
The three restriction rules are:
You cannot create a forced space with the same colour leading into it three times
You cannot create a four-sided forced space
You cannot play along an edge that, when forced spaces are filled, will create a four-sided forced space.
Once there are no tiles left in the bag, the three restriction rules do not apply.
The aim of the game is to get the longest line or loop in your colour. Each tile in a line counts as one point, and in a loop is two points. Only the highest-scoring line or loop counts.
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Tapple
Choose a category for the round and in 10 seconds, name an answer starting with an available letter on the TAPPLE wheel. Then reset the timer and pass it on.
Can't think of an answer in time and you're out.
Last player left scores the round.
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Jenga Tetris
Add fun to any party by challenging friends and family for an exciting, nerve-racking test of skill and suspense with the Jenga Tetris game! Together you create the classic Jenga tower using the colorful Tetris blocks. Then the action really amps up as each player pulls a block out of the stack and places it on top, without making the whole tower come crashing down. This game never gets old and can be played just about anywhere. You can also play solo as you try to beat your own record of building the tallest tower. The Jenga Tetris game can be played by our rules, or you can make up your own. Stack it high, build it wide, remove the loosest block or risk pulling out a block with a tighter fit. Gaps are okay in this Jenga game, but fill in a level completely and you’ll get to pick the next player. Whatever way you play, this is the ultimate block-stacking, tower-crashing game.
The Generals
Using strategy - and courage - you position your army for battle. An attack is made! Your piece is challenged when your piece and an enemy piece occupy the same square.
The AMAZING COMPUTER goes into action. It electronically signals - with light and sound - which piece is the victor. That piece wins the position. The defeated piece is removed from play. Because the strength of each piece is hidden, suspense builds with every move.
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The London Board Game
To rebuild London players purchase boroughs on the board and play cards from their deck. The cards represent buildings of economic, political, scientific, and cultural significance throughout the history of the city.[2] This includes general constructions such as bridges, coffee houses, and hospitals, along with famous landmarks such as Woolwich Arsenal, and Tower Bridge.[2][5] Players must choose which buildings they wish to construct based on the benefits that each card will give them. The management of poverty is central to the game and players can lose a significant number of victory points if they have accrued more poverty points than their opponents.
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THE MAD MAGAZINE GAME
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Players
roll the die and proceed around the board landing on one of five
categories including “Who Said That?”, “Where Did It Happen?”, “Blankety
Blanks,” “It’s All Relative” and “Real Life. ” A great way to entertain
friends and family as well as to reminisce, recall and remember facts
about TV’s most popular shows.
Comes with over 1,000 trivia questions, 28 TV tokens, game board, 1 moving piece, 1 die and instructions. Made in USA.
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Through the Desert
The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare. In Through the Desert, two to five players each control tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans.
There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.
Through the Desert is playable by For Ages 10 and up, and is suitable for the whole family. You can play an entire game in under an hour.
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There are various colored regions around the board, most with one or two towns, and a large region with all the Bavarian towns in the center. With the right strategy, this game lets players build routes and stagecoaches, found offices in cities and expand into new countries. All the while making good use of public departments and having a lucky hand when planning new routes.
Thurn and Taxis: The mail's here!
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Ticket To Ride
This Ticket To Ride
Board Game comes complete with a detailed board, game cards, help
cards, rules, train miniatures and more.
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Euphrates and Tigris
Not only do the chickens now compete with the ducks in the Olympic dance trials, but there are now squishy obstacles to their quest to collect all the feathers. Otherwise, the game is the same fun as the original, but watch your step or you will need to clean your feet.
In Mespotamia, between the Euphrates & Tigris rivers, lies the cradle of civilization. Farmers cultivate the land, traders sell their wares, and priests offer the masses their religious support. For kings seek to lead their dynasties to fame and power. Conflicts are unavoidable and only the most clever and successful king will emerge as the winner!
Now, we present the
card game version the game for all the fans of the original!
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Tikal
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To collect a celebrity, players must get their teammates to name the famous people on their cards before the clock runs out and the deck is handed over to the next player.
Hilariously entertaining, Time’s Up! rewards quick thinking and improvisation as players scramble to describe who’s on the cards.
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As in any spy story, the action in this game can be turbulent and
confusing at times. The players search for top secret information on
seven spies, hidden in a safe, which keeps being moved from place to
place. Whenever an agent is able to crack the safe, more information
becomes available. Each player is the chief of secret service in his
country and sends his best agent in this race for information. The
players should be careful to keep the identity (color) of their agents
secret. To better conceal his agent's cover, each player can move all
agents in the game. The player who has managed to move his agent marker
the farthest at the end of the game and has collected the most
information wins!
Players
2-7.
Ages 8+
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Torres
Each prince has 6 knights to supervise the building. Two or more princes may work together on a castle with their knights competing to control the highest towers of the castle. Once each year, the king will tour the castles, to judge the progress of each son. After he finishes the third tour, he will choose his successor and the winner!
Players: 2-4
Aged 12 and up
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Totopoly
Totopoly is a commercial board game, based on the events leading up to,
and during, a horse race. The game is based on a double-sided board,
with each side representing a different half of the game, each player
has a set of horses with players placing their bets on the race.
This a fun family game.
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This a fun family game.
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Trajan
Set in ancient Rome, Trajan is a development game in which players try
to increase their influence and power in various areas of Roman life
such as political influence, trading, military dominion and other
important parts of Roman culture.
The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.
This is a Euro-style strategy game and playing time is 30 minutes per player.
The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.
This is a Euro-style strategy game and playing time is 30 minutes per player.
All aboard that's coming aboard! Choose your engine and start building your very own railroad network across America. As you lay down your tracks, you must strategically decide how you are going to connect five undisclosed cities before anyone else. Tunnels and bridges require extra tracks, but connecting to someone else's hub will afford you a much broader playing field. Be careful, though. Whoever you connect to can take advantage of your network, too!
Takes about 30 minutes to play.
For 2 to 6
players.
The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with each one having its own color to readily identify itself; in the classic version of Trivial Pursuit, the Genus edition, these are Geography (blue), Entertainment (pink), History (yellow), Arts & Literature (brown), Science & Nature (green), and Sports & Leisure (orange). The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die.
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Pop into the racing, chasing game where everyone's in Trouble!
Set up your pegs and then hit the Pop-O-Matic die roller. Depending on
what you roll, you can move your pegs to the Start space, move your pegs
forward – or watch other players move while you can't! Each of your
pegs has to go all the way around the board to the Finish space, but
watch out – if another player's peg lands on the same space as yours,
your peg has to start over.
The player who gets all 4 pegs into the
Finish space wins! Pop all around the board for the win when you play
Trouble!
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Other player's paths can lead you in the wrong direction - or off the board entirely. Find your way wisely to succed.
Stay the path - your journey begins here.
Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy.
Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.
Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!
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Twister
Add a twist of fun into any party or family night with the game that
ties you up in knots. This Twister game is the classic game with 2 more
moves.
Give the spinner a whirl and see what's next as you try to keep your hands and feet on the mat. Right foot red. Can you do it? Left foot green, you got it. If your knee or elbow touches the mat or you fall over, you are out.
Be the last player standing to win.

Give the spinner a whirl and see what's next as you try to keep your hands and feet on the mat. Right foot red. Can you do it? Left foot green, you got it. If your knee or elbow touches the mat or you fall over, you are out.
Be the last player standing to win.
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